This is just how im going to set out my 1000 word essay, just so i know what im writing!
Intro = Say what personaly interests me as a future job and why and state the jobs im interested in
Main = Talk about each job
Talk about Triple A and Indie studios and the difference
Talk about job requirements from one studio from each
Conclusion = Summaries what i have found out and say what i would like to do in the future.
Thursday, 16 February 2012
BA2 - Contextual Studies
For contextual studies and our 1000 word essay it's about roles in the industry and what we want to do/become in the future. The two roles i have looked into are Concepts Artists and Artists.
Concept Artists
*Are specialised and found more in larger companies
*Can specialise in creating characters, creatures/animals, environments
*Have to acheive maximum effect with minmum complexity
*Have to ensure the designs fit with the general look of the game
*Have to consider colours and colour schemes used to maintain a balance of coloyr throughout the design
Artists
*broad range and found more in smaller companies
*needs to be able to do a rage of things:
-characters
-animals/creatures
-environments
-model
-lighting
-textures
-effects
*Have to acheive maximum effect with minmum complexity
*Have to ensure the designs fit with the general look of the game
*Have to consider colours and colour schemes used to maintain a balance of coloyr throughout the design
Reading ImagineFX magazine issue 79, theres an article interviewing the art team who did Batman: Arkham City (Rocksteady) about their work and how to be a concept artists and points to keep in mind.
*Try drawing/painting different subjects and don't limit yourself to one genre
*Don't be afraid of painting software
*Keep your portfolio to 20-30 pieces
*Be ready and willing to move to different parts of the world
*Look at modern fashion/runway/catwalks for inspiration for designs
*Practice drawing realistic interiors
*Draw everything around you
*Don't just be an artist, be a designer.
"A concept artist has to consider how a character will be used in-game, developing function and aesthetic in one go."
A concept artist follows this role and routine:
Visualization -> Production Art -> Live Changes -> Marketing
Concept Artists
*Are specialised and found more in larger companies
*Can specialise in creating characters, creatures/animals, environments
*Have to acheive maximum effect with minmum complexity
*Have to ensure the designs fit with the general look of the game
*Have to consider colours and colour schemes used to maintain a balance of coloyr throughout the design
Artists
*broad range and found more in smaller companies
*needs to be able to do a rage of things:
-characters
-animals/creatures
-environments
-model
-lighting
-textures
-effects
*Have to acheive maximum effect with minmum complexity
*Have to ensure the designs fit with the general look of the game
*Have to consider colours and colour schemes used to maintain a balance of coloyr throughout the design
Reading ImagineFX magazine issue 79, theres an article interviewing the art team who did Batman: Arkham City (Rocksteady) about their work and how to be a concept artists and points to keep in mind.
*Try drawing/painting different subjects and don't limit yourself to one genre
*Don't be afraid of painting software
*Keep your portfolio to 20-30 pieces
*Be ready and willing to move to different parts of the world
*Look at modern fashion/runway/catwalks for inspiration for designs
*Practice drawing realistic interiors
*Draw everything around you
*Don't just be an artist, be a designer.
"A concept artist has to consider how a character will be used in-game, developing function and aesthetic in one go."
A concept artist follows this role and routine:
Visualization -> Production Art -> Live Changes -> Marketing
Sunday, 12 February 2012
BA2 - EAR ME!
Total of 2 and a half hours and i have now done the ear, not too bad i think! total time now of about 11 hours.
BA2 - 9 HOURS

I have been working on the mouth a bit and the chin but primarily the ears. Need to rework the chin, mouth is getting there and the ear is coming along nicely. Today i think i will aim for about 6 hours of work. So far 1 and a half done!
Saturday, 11 February 2012
Wednesday, 8 February 2012
Tuesday, 7 February 2012
Subscribe to:
Posts (Atom)









