Monday, 28 January 2013

BA5 - Shelving units

Here are the shelve units done! i think i may add some details later to each individual unit.
Im still trying t decide on having the rim or not, ill rearrange the non-rimmed side and see which i prefer. But for now i think next i will work on the handles and the bottom of the desk.




Saturday, 26 January 2013

BA5 - Still problem solving

So after fixing the model i have now made the UV map and put the texture over it and done some little details.  So far its looking ok! the shelves flow with the rest of the desk visually. I need to add some more details like scratches to the bottom like i have done to the rest of the desk and maybe darken/lighten it in some areas.  Im not sure if i want the shelving units to stick out slightly or not. I dont think they should, they should be inset but having them stick out creates some shadow and dimension to an otherwise flat area. i think i should put them close together though, makes sense really! means you have more room to put what you want in the units!



So here is a possible solution for my problem! i have made a box around the units which can give me the dimension i want. i dont know if it will work or how it will look but we will see!





BA5 - Fixing



Okay, so i have gone onto fixing the shelves of the desk as UV mapping them previously had become a problem.  On the left is the new model, on the right is the old one.  I has made the right model by extruding the face of the object many times to get the desired effect.  On the left i had created the shape using 4 objects, and attached them together.  This project for me is all about trial and error and learning. Its annoying, time consuming and requires a lot of patience but i hope the end result is worth it!

Friday, 25 January 2013

BA5 - fine tuning

 I have gone on to adding and changing a few things.  Firstly i have rotated the sides of the desk which i think looks aesthetically better and more correct.  I also added some scratch marks to the bottoms of the sides. But there is this white line on the corner of the desk which i cant seem to mask! im sure ill find it and correct it but for now the desk is coming together ok.



BA5 - Making things darker

 So i decided to make the desk darker and see if that made it look any better. and it did! i first did just around the edges but some spots looked too bright still and it didnt look quite right.




So i went onto darken the while thing, making some lighter patches darker and it looks a lot better, a lot smoother and tidy.




BA5 - Keepin' on going

With the previous trouble with the UV map on one of the objects, i have decided to play around and work on adding some more texture to a different part of the desk. The first image is from before, and the second one is after. I wanted the desk to have a 'fade' effect from the worn out areas to the untouched areas.  I dont want this to look like a nasty old rotten worn out desk, but i dont see why it cant be! I think ill try to darken some areas and see how that looks, it might make it look neater and give more of a contrast to worn and untouched areas.








BA5 - bar and problems.

I have done the top bar and so far everything is starting to come together and going well!



But then ihave a bit of a problem. the box i am trying to UV map isnt working that great. I think it may be because i extruded it a few times. Im not too sure what to do other than create a new box shape. But i want the visible indents into the model so that it looks like real shelves. I don't know what to do but for now i think i will leave it and ask either one my tutors or peers to help me out! I think ill go onto adding more detail to the areas i have already textured like adding scuffs and scratches to the bottom on the desk, stains, scratches and maybe some discoloration to the top of the desk.