Wednesday, 9 January 2013

Plan!

I had a discussion with my tutors as to what i will do for this project.  It has been agreed that i will create 3D assess following the theme of last terms project.  I plan on creating a desk, rug, chair etc that will be fully textured and rendered and be fully function able in a game engine.  I plan on doing this step by step in creating the assets.  So i will create the table. Then once that's complaining i will create the rug. Then when that's done i will create the chair etc etc. I am not good at using Maya at all and this will be quite a challenge for me.  But texturing should be very much up my street as it is all about 2D. I really want to create something that looks professional and appealing to look at and most of that comes down to the texturing, which i do worry about! I plan on getting the model of the table and rug done for next week and possibly work on some texturing for either one or both of the models. This is so i can show my tutors and get feed back and advice on how to improve and if what i am doing is working.  I will have to do research into office ware and furniture in 1983.  Then i will go on to do some concept work on the furniture i will create and go on to model it in Maya, before texturing and rendering.

Back after Christmas

So we have had our first lesson of the term! We had a lecture from Nigel about Lighting and the fundamentals of Light. He talked about the science of light, how it works in photography,different types of lighting and how lighting improves our work. We were then given the task to get two images (painting or photograph) and talk about the lighting in the two images.


The Naiads painting by Damascus.  The main light source is from above, probably the sun but the way it is painted it is acting as a spotlight.  There is diffused reflection with the light reflecting on the water and on the hair.  There is a circle of shadow around the spotlight  and in the depths of the water.  The reflected light is hitting the faces of the girls, lily pads and snake.



A photograph of Marilyn Monroe.  The main light source is the sun as she is out side and appears to be natural light.  It is back lit and there is diffused reflection with the light hitting the hair giving a soft glow effect. The light hits the hair and body, hitting back against the rest of the body giving the highlights on her face.  The shadows cast underneath the arms and chest.

Thursday, 22 November 2012

Sell Sheet



I created the sell sheet for out game!  I wanted to try and show case this game as being fun, cheesey and interesting.   The list of textures i used:

http://www.wildmind.org/images/enso-coffee.jpg
http://www.photo-dictionary.com/photofiles/list/4675/6173masking_tape.jpg

- Kai provided the paper and Ross provided the polaroid.

CS presentation image links

just links to all the images used in my presentation

http://i1.cdnds.net/12/25/618x552/1567skylanders-giants_tree-rex.jpg
http://oneofswords.com/images/skylanders_toy_spyro.jpg
http://ohrheally.com/wp-content/uploads/2011/11/skylanders_spyro_adventure.jpeg
http://www.gamesniped.com/wp-content/uploads/2012/10/Skylanders-Skylander-Giants-Ultimate-36-Character-Bundle.jpg
http://oneofswords.com/images/skylanders_all.jpg
http://www.game-boyz.com/content/files/Skylander%20Portal%20and%20Figs.jpg
http://bulk.destructoid.com/ul/221299-preview-giants-come-to-skylanders-in-a-big-way/Skylanders%20Giants%20-%20Alchemist%20transformed-620x.jpg
http://www.nintendoworldreport.com/media/28037/4/1.jpg
http://www.askaboutgames.com/wp-content/uploads/2012/09/skylanders_blog.jpg
http://images3.wikia.nocookie.net/__cb20110606141529/spyro/images/thumb/2/22/Kaos.jpg/280px-Kaos.jpg
http://weknowmemes.com/wp-content/uploads/2011/12/shut-up-and-take-my-money.jpg
http://media.chrismartenson.com/images/manipulation-teaser.jpg
http://halo.bungie.org/misc/weta_statues/lg/02_MCGrunts.jpg
http://img.game.co.uk/_images/widgets/game_widget_Dishonored.jpg
http://oyster.ignimgs.com/wordpress/stg.ign.com/2012/06/wonderbook1-610x345.jpg
http://media1.gameinformer.com/imagefeed/featured/activision/spyro/skylanders/spyrtoy356-610.jpg
http://images.seekyt.com/uploads/1341784439_pokemon-cards.jpg
http://images.whereilive.com.au/images/uploads/2009/05/20/fc8fcac1232421d0cd267875a8c37067_resized.jpg
http://blog.beruby.com/uk/files/2010/11/Earn-money.jpg
http://www.toysnjoys.com/kirby/cupid.jpg
http://img.nobodybuy.com/2008/08/02/belinawang/0x0_p402765/bleach-action-figures-anime-figure.jpg
http://leviathyn.com/wp-content/uploads/2012/04/Shame-with-Nun.jpg
http://www.aimlesslychasing.com/wp-content/uploads/2011/01/exploitation.jpg

the back ground is my own.

The GDD document layout

Kai did an awesome job coming up with the overall look of the GDD! This is one of my sections, put together by Ty.

For the design of the GDD we wanted to go with something that relates to our theme/genre.  So, it was decided that we would mimic a cork pin board that would have been used in police stations in the 80's.  We would have bits of paper, sticky notes, pins and tape on the board with bits of red string linking sections together.




Through out this project i have really enjoyed working with all my team mates! They are all very creative, open minded, driven and are able to contribute well with their own ideas.  Not only that, they understand when maybe their idea isn't as strong as they think it is and is therefore rejected.  They don't hold grudges!  Even with half of us being ill a lot, we have all pulled through and have gotten out a good amount of work!  I know my other team mates have worked so hard and i really love our game idea; it's different, quirky, stands out from not only the other ideas our classmates have, but with other games in stores and is a lot of fun.  I hope i have been as good to work with, hope i haven't been too bossy!

LAST STRETCH

Less than a week before hand-in, we went to a drop in session with Matt to get feed back on our work so far.  He gave us points to improve on and tidy up for the GDD which was very helpful!

These are the exact points that he mentioned:


  • page 3 - rearrange and possibly make into two separate pages
  • flow characters at beginning and split into red and blue lines
  • mission flow and game flow on separate pages
  • use same sized text features of sticky notes
  • flow aesthetics- use sticky notes and use string to follow the design document
  • put title on both pillar pages
  • keep 3 fonts in the document
  • change the title "story" to "story over view"
  • concepts- use passport photo/landscape for background
  • current full body concepts should go with car concept
  • mug shots of characters for the character strengths table on page 3

BA4 - Life drawing

This is what i have done for life drawing this term! the first one we did some observational sketches. this was durning the first lesson back and and you can kinda tell! not the best thing ever !





These last two we did more impressionistic work.  We started off using different lines to represent tone, then went ahead and worked with charcole and calk to create a full body piece of work.

Overall, i think i did okay! i prefer the second class's work as it looks better than the first. There are some problems with the final piece but im happy with the stomach and hands.