- In games, look at themes of the topic and reinforce it
- Theme = what the actual game is about
- delivers the experience player want = the goal
- idea that ties your game all together and all elements must support it
e.g. pirates attraction at Disney
-attraction based on pirates, but how to be more specific?
*historical documentary about pirates
*battle between ships
*search for hidden treasure
*pirates are villains and must be stopped
Final Theme: Fantasy of Being a Pirate
-step one is done, theme set
-step two is to use every means possible to reinforce the theme
e.g. part of the pirate fantasy is steeing and controlling a pirate ship.
- Stories start/implanted in childhood like fairy tales and influence many creative acts in adult life
- in newspapers, comic strips paved the way for the 'cliffhanger' move serial of the day (left you on cliffhangers, hooked people in for the next issue)
- For games you make:
*what is my theme?
*am i using every possible means to reinforce it?
*what parts of my game get people i tell excited about it?
Here are some possible points of topic:
Pixar, Disney - creating worlds out of the tv screen, comic genre, definitive characters - looking at characters in different genres.
Talking to Kim, i have decided to do the trans-media of Pixar, look at the films they make and how they branch out into the market with toys, clothes, games etc. and maybe, have a talk that the games are not art but just another way to make money and manipulating children.
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