- focusing on immersion, nothing to distract the player from the immersion i.e. no maps or buttons on screen
- the player is encouraged to interact as much with the environment as possible, such as playing with leaves, splashing water, open/close doors, turn on lights, tap on glass and even pet Dodger
- shadows will represent/replace people that should be there i.e. in shops
- it is creep and lonely - use of having a shadow figure following you, making you see things (like in Dear Esther)
- light and colour play a big part in setting the mood by having an individual colour scheme for each location and having the use of flushes (A Single Man)
- having Dodger as a guide and overseer - asking Rose questions which determines the ending
- Each story chapter relates to Rose and the stage of loss and grief she is currently at
- The stories are completed by finding all the missing pages in the locations- by finding them all you continue to the next location
- When someones speaking there are no words, just sounds (like in The Legend Of Zelda) subtitles are included
- there is no obviously set location or language = more things for the player to interperate and is more relateable
- want a solitude and alone experience
- can talk to Dodger to find out what you last did and access inventory
Tuesday, 12 November 2013
BA7 - some game play points and functions!
Here are a list of points about the look of the game, potential game play functions and main game features:
Labels:
BA7
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