Tuesday, 12 November 2013

BA7 - some game play points and functions!

Here are a list of points about the look of the game, potential game play functions and main game features:


  • focusing on immersion, nothing to distract the player from the immersion i.e. no maps or buttons on screen
  • the player is encouraged to interact as much with the environment as possible, such as playing with leaves, splashing water, open/close doors, turn on lights, tap on glass and even pet Dodger
  • shadows will represent/replace people that should be there i.e. in shops
  • it is creep and lonely - use of having a shadow figure following you, making you see things (like in Dear Esther)
  • light and colour play a big part in setting the mood by having an individual colour scheme for each location and having the use of flushes (A Single Man)
  • having Dodger as a guide and overseer - asking Rose questions which determines the ending
  • Each story chapter relates to Rose and the stage of loss and grief she is currently at
  • The stories are completed by finding all the missing pages in the locations- by finding them all you continue to the next location
  • When someones speaking there are no words, just sounds (like in The Legend Of Zelda) subtitles are included
  • there is no obviously set location or language = more things for the player to interperate and is more relateable
  • want a solitude and alone experience
  • can talk to Dodger to find out what you last did and access inventory

No comments:

Post a Comment