Thursday 22 November 2012

Sell Sheet



I created the sell sheet for out game!  I wanted to try and show case this game as being fun, cheesey and interesting.   The list of textures i used:

http://www.wildmind.org/images/enso-coffee.jpg
http://www.photo-dictionary.com/photofiles/list/4675/6173masking_tape.jpg

- Kai provided the paper and Ross provided the polaroid.

CS presentation image links

just links to all the images used in my presentation

http://i1.cdnds.net/12/25/618x552/1567skylanders-giants_tree-rex.jpg
http://oneofswords.com/images/skylanders_toy_spyro.jpg
http://ohrheally.com/wp-content/uploads/2011/11/skylanders_spyro_adventure.jpeg
http://www.gamesniped.com/wp-content/uploads/2012/10/Skylanders-Skylander-Giants-Ultimate-36-Character-Bundle.jpg
http://oneofswords.com/images/skylanders_all.jpg
http://www.game-boyz.com/content/files/Skylander%20Portal%20and%20Figs.jpg
http://bulk.destructoid.com/ul/221299-preview-giants-come-to-skylanders-in-a-big-way/Skylanders%20Giants%20-%20Alchemist%20transformed-620x.jpg
http://www.nintendoworldreport.com/media/28037/4/1.jpg
http://www.askaboutgames.com/wp-content/uploads/2012/09/skylanders_blog.jpg
http://images3.wikia.nocookie.net/__cb20110606141529/spyro/images/thumb/2/22/Kaos.jpg/280px-Kaos.jpg
http://weknowmemes.com/wp-content/uploads/2011/12/shut-up-and-take-my-money.jpg
http://media.chrismartenson.com/images/manipulation-teaser.jpg
http://halo.bungie.org/misc/weta_statues/lg/02_MCGrunts.jpg
http://img.game.co.uk/_images/widgets/game_widget_Dishonored.jpg
http://oyster.ignimgs.com/wordpress/stg.ign.com/2012/06/wonderbook1-610x345.jpg
http://media1.gameinformer.com/imagefeed/featured/activision/spyro/skylanders/spyrtoy356-610.jpg
http://images.seekyt.com/uploads/1341784439_pokemon-cards.jpg
http://images.whereilive.com.au/images/uploads/2009/05/20/fc8fcac1232421d0cd267875a8c37067_resized.jpg
http://blog.beruby.com/uk/files/2010/11/Earn-money.jpg
http://www.toysnjoys.com/kirby/cupid.jpg
http://img.nobodybuy.com/2008/08/02/belinawang/0x0_p402765/bleach-action-figures-anime-figure.jpg
http://leviathyn.com/wp-content/uploads/2012/04/Shame-with-Nun.jpg
http://www.aimlesslychasing.com/wp-content/uploads/2011/01/exploitation.jpg

the back ground is my own.

The GDD document layout

Kai did an awesome job coming up with the overall look of the GDD! This is one of my sections, put together by Ty.

For the design of the GDD we wanted to go with something that relates to our theme/genre.  So, it was decided that we would mimic a cork pin board that would have been used in police stations in the 80's.  We would have bits of paper, sticky notes, pins and tape on the board with bits of red string linking sections together.




Through out this project i have really enjoyed working with all my team mates! They are all very creative, open minded, driven and are able to contribute well with their own ideas.  Not only that, they understand when maybe their idea isn't as strong as they think it is and is therefore rejected.  They don't hold grudges!  Even with half of us being ill a lot, we have all pulled through and have gotten out a good amount of work!  I know my other team mates have worked so hard and i really love our game idea; it's different, quirky, stands out from not only the other ideas our classmates have, but with other games in stores and is a lot of fun.  I hope i have been as good to work with, hope i haven't been too bossy!

LAST STRETCH

Less than a week before hand-in, we went to a drop in session with Matt to get feed back on our work so far.  He gave us points to improve on and tidy up for the GDD which was very helpful!

These are the exact points that he mentioned:


  • page 3 - rearrange and possibly make into two separate pages
  • flow characters at beginning and split into red and blue lines
  • mission flow and game flow on separate pages
  • use same sized text features of sticky notes
  • flow aesthetics- use sticky notes and use string to follow the design document
  • put title on both pillar pages
  • keep 3 fonts in the document
  • change the title "story" to "story over view"
  • concepts- use passport photo/landscape for background
  • current full body concepts should go with car concept
  • mug shots of characters for the character strengths table on page 3

BA4 - Life drawing

This is what i have done for life drawing this term! the first one we did some observational sketches. this was durning the first lesson back and and you can kinda tell! not the best thing ever !





These last two we did more impressionistic work.  We started off using different lines to represent tone, then went ahead and worked with charcole and calk to create a full body piece of work.

Overall, i think i did okay! i prefer the second class's work as it looks better than the first. There are some problems with the final piece but im happy with the stomach and hands.

CS - Presentation, what im going to say

Trans-media and manipulation in games: to the next level?

I had a bit of a "revelation" when it came to thinking of a question to look at for this project.


Because there is no set question for this module i found it hard to think of an idea.  I felt quite lost.  My group had a one to one with Kim and it was then i told her about my struggle.  I told her some of my ideas that had sparked up but that i wasn't sure as to what i would talk about exactly.  I mentioned talking about something to do with trans-media with Pixar.  She said that there was some sort of manipulation of children  where they get them to buy all these toys related to the films and franchise, games included.  I though that this was a potentially interesting topic.  I decided to let it simmer in my head thinking about what i could talk about.

The next day i went out shopping and i was in Game, looking at games and comparing prices as i always do.  I saw that the game Dishonored was now £29.99.  It was cheaper than it was before but i decided not to buy it, until i saw that there was a Dishonored Special Edition that included an Arcane Assassin pack for in-game play and a Tarot/Card Deck set for the exact same price!  So i decided to buy it.  As i was queuing up to pay for it, i looked over and saw the game Spyro : Skylanders, which is made by Activision.  The way that Spyro : Skylanders works is that the characters you choose to play in game are actually physical figurines.  When you buy the game you also get a starter set of characters and a platform.  You have a wireless platform that you link up to the console and when you want to choose your character or change characters you take the figure of the character, place it on the platform and your character appears on screen.  You don't need all the characters to complete the game, but for the hardcore gamer who likes fully completing games, there are so many of them (32 in fact)  that in order to fully complete the game and acquire all the characters it would cost you in the £200 region as the figures range from £8-£18.  I saw this and i thought to myself "Hey, that's a type of manipulation isn't it? that would fit into my project nicely!"  But then, i looked down and saw what i was buying and i saw that i was a sucker as well, i had been manipulated at that very moment in time to buy this game because of the extras! I looked around the shop and saw all these toys, tee shirts and accessories and i thought to myself, "Oh God, it's everywhere! We are all being manipulated! Whether you're a child or an adult, you're being manipulated to a certain extent."

The questions im going to look at for this are: are we more likely to buy something because of its extra content and if so, why is that? Are Activision exposing and manipulating children in Skylanders? Is this all just clever marketing? And are the cross over of physical and digital going to become bigger in the future?

I am only focusing on the mechanic of the platform and statues in Skylanders.  Not the game as a whole.

i went ahead and decided to see what game reviewers and columnists had to say about Skylanders.  The first article is on The Escapist Magazine website.  Skylanders: Contempt yet Evil by Invadergrey.  He talked about the game as a whole and then expressed his opinion on the cost of everything.  He said he enjoyed the game but the price of everything makes him dislike the game as a whole.

He talked about the total running cost of the game, buying all the statues and then said:

"This is a transparent and disgusting exploitation of the children of those with disposable income ..... The promotions encourage collection of as many different Skylanders as possible, a certain in-game collectible gives you previews of other Skylanders, and all of the boss fights include brawls with other Skylanders, showcasing their abilities. Skylanders is nothing more than a marketing ploy, which is a shame because balance issues aside, it's not a bad game at all."

"I guess you could say the system beat me. It's mainly because I remember a time when I did something like that with a game called Pokemon, only back then, all you had to do was buy two versions of the same game."


I then read another article from the Official Nintendo Magazine website.  The Hidden Costs Of Skylanders by Chris Scullion.  He primarily talked about the cost of the game as opposed talking about the game as a whole in-depth.

"it may encourage other publishers to go down the same route. Imagine a Pokémon game where instead of catching them all, you had to spend a couple of quid on a toy to unlock them? Would you want all 500+ then?"


"I'm fine with that if the bonus level is an additional extra over and above the full game. But blocking out the ability to see every area in the main adventure until you buy at least another five figures, and then asking you to buy another 24 figures to 100% it? Shameful, in my opinion."

A more balanced article aimed at parents is from the Hub Pages website. Skylanders review for parents : the good and the bad by abizzy, who weighed up the good and bad aspects of the game as a whole.

"I understand that parents have been asked to fork out for various collectibles over the years but I feel that the inability to continue a game for any length of time with the original characters is pushing it too far.....However , I cannot help having a begrudging respect for the creators of the game and an envy of the profits the company must be making!"


"Good : an absorbing and enjoyable video game with the added attraction of tangible, collectible figures.

Bad : the necessity to add to the expense incurred is instant and ongoing"

I decided to conduct my own investigation into the thoughts of this mechanic by interviewing gamers, non gamers and parents - i wanted a fair view on people who would be buying them for children  people who knew a lot bout games and those who didn't. I showed them all three videos; the official Skylanders trailer, a video demonstrating the mechanic of the platform and statues, and a video by IGN talking about the total cost of the game. I then asked them a few questions after.
I showed them the first two videos first and this is what they had to say:

non-gamers: "It's clever, cool and you get a toy as well as a game"
"Better to play with figures and expand imagination"
"It's social, able to take the figures with you to your friends house"
gamers:" It's a good mechanic and seems to have good replay ability. It's different"
"It has a novelty approach to gaming"
"It has an increased market ability as its appealing to collectors and to people who like figurines/statues."
parent: "If i were a child id like it"
"The platform portal thing is amazing! It's really clever!"

This is what they said after seeing the third video:

non-gamers: "Ridiculous money"
"Rip off - you have already payed for the game and you have to keep buying add-ons"
"It's a good way to make money"
gamers: "They are making a DLC into a physical thing"
"It must be expensive, if its for kids the price of things always bump up"
parent: "It is unforgivable and wrong the prices they charge"
"Puts you off the game"
"I feel blackmailed"

Here are some of the questions i then went on to ask them:

"Do you think this game is successful? and why"

non-gamers: "No, it's too expencive!"
gamers: "Yes, It's easily accessible and seems to have a high replay ability"
parents: "I guess i would buy it for my child because it would make them happy but no i don't think so. It's expensive!"

- only the gamers said yes but Skylanders is actually a sell out in America and is so successful that they are bringing out a sequel  Skylanders: Giants.

"Is this manipulating children? and why"

non-gamers: "No - I don't know, because parents are the ones who have to buy it"
gamers: "Yeah but only by the same amount as other game/toy companies.  They are marrying two things together, physical collectibles with digital gaming.  It's clever marketing."
parents: "Yes, there's so many of them and they encourage children to collect"

- i dont think the non-gamers really understood the question, but the others seemed to and said yes.

"Do you think there will be more physical and digital cross overs in the future?"

non-gamers: "Yes"
gamers: "Yes"
parents: "Yes, i like the idea of a physical and digital crossover."

-every one said yes, they like the idea of this cross over

"Are you more likely to buy a game that has something physical with it?"

non-gamers: "Yes, feels like you get more for your money"
gamers: "Yes, "Because you feel like you're getting extra and its a physical thing; Its a mentality.  Children like to have something to physically touch and play with too"
parents: "Yes, it anchors the digital game to the real world."

-they all said yes and said similar things about having something for yourself that's physical.


So to conclude, going back to my questions:
are we more likely to buy something because of its extra content and if so, why is that?

Everyone that i asked this question to said yes.  They said it grounds the game to the real world; makes it more real and believable.

 Are Activision exposing and manipulating children in Skylanders? Or Is this all just clever marketing?

There is manipulation used here as they make characters that you have to buy an integral part of the game.  But what really is the problem is the pricing of the statues - less people would complain if the price was lower. All in all, Activision have successfully made themselves a lot of money.

 And are the cross over of physical and digital going to become bigger in the future?

Yes.  People like things to be more real and to be grounded to the real world.  The mechanic of Skylanders is very clever and a step forward in this cross over.

So, with Activision and Skylanders setting the bar, setting an example with the money to be made and the level of manipulation used, will we be subjected to similar levels of manipulation and be made for cash out on over priced items?

Making the cut-scene

Now that all the comic strips/pages are done, i went ahead and animated them! i don't know if ill have time to do all the pages but i have one down for now along with an introduction.


At the start of the cut-scenes there will be a comic on a table in the office of the police station.  On the table, along with the comic will be things like a mug, pens, sticky notes and other crime/office related items that will change every cut scene.  The comic will be turned open by the hand of one of the main characters.
For the animation of the cut scenes, they will take you to one panel at a time and have a motion blur when moving onto the next panel.  The effect that is achieved is that it looks like the camera's a pair of eyes; focusing and un-focusing, zooming in and out, from one panel to the next.  There will also be audio, in this case for this cut-scene it will be Blue Monday by New Order.  It is a real funky song and was one of the top songs of 1983.


This is the comic on a desk table that opens up and reveals the comic inside.  I don't know how to get someones hand moving to open it; making the comic open was a massive challenge in itself! I don't know how to animate well and finding the patience for it was difficult.  I learnt some animating skills and key terms last year when we were being taught how to animate in Maya.  So that did help a lot, but i had to figure most of this out myself and there was a lot of trial and error in getting the desired outcome.  Even the outcome isn't that great!  It is my first animation i have ever done in flash and i think i did okay considering   It is also my first time doing comic strips!  Not to mention an 80's themed comic book cover!
With the cover i wanted it to look edgy  wanted it to reflect the true seriousness of being a member of C.I.D and what cases they are dealing with.

here are some examples of the stop motion:







This is so far the final animation.  If i have time ill add to it or try and clean it up some more.  Some of the problems i had with it was the comic strip opening.  I tried a few methods to get it to work.  In the end the best for me was to do stop motion in painter; i would move the book page sightly, save the file, then go back and move it again and save it.  I put that sequence together in Movie Maker.  Where the camera pans the comic strip, i put that together in Adobe Flash.  I looked up videos on YouTube to help me out by the YouTuber SamGreenMedia2.  Very helpful!

Here are the textures/images i used :

coffee stain: http://www.kendalton.com/images/coffeeStain3.gif
mug: http://images-en.busytrade.com/178327100/Sublimation-Mug.jpg
table: http://test.detaildesignonline.com/contentimages/wood-texture.jpg
comic texture: http://nclaeystextures.files.wordpress.com/2012/04/denim-fade2.jpg?w=500&h=332

pencil, to ink, to colour!

In my previous post, i showed the rough idea of what i was going for. And here are the steps i did after that and beyond!  First off, i did the line work of the panels to see how they visually looked on a page.  I showed them to my team mates and they gave me the OK.






After that i made some adjustments here and there and began filling in the panels with the scenes.  I found this a challenge with the perspective of the characters in the car.  But for my first ever go at anything likethis, i don't think i did too badly.






When that was all finished i showed my team mates and they liked it.  I then traced my work with a fine liner on Copic paper.  I used a black Copic marker for the thicker lines.  At this stage you get to see the effect i'm after and the style chosen.  the first panel on the first page was used with grey Copic markers.  i did this to show my team mates a different approach to inking/colouring that i was thinking about doing.  i scrapped it as i preferred the effect given by just the black fine liner.






I then proceeded to colour the work on Painter 12.  I had a lot of fun doing this comic sequence! It was a challenge and i really enjoy trying something new.






CS - Primary research

Here i have interviewed some of my housemates that are non gamers and i have shown them these videos followed by some questions:

Skylanders advert
A talk about the mechanic
Talk about the costs

I showed them the first two videos and asked them of what they thought about the mechanic.

"It's clever, cool and you get a toy as well as a game"
"Not seen anything like it before!
"Makes it unique"
"Better to play with figures and expand imagination"
"It's social, able to take the figures with you to your friends house"

I then went and showed them the third video and told them the full cost of getting all 32 toys.

"Ridiculous money"
"Rip off - you have already payed for the game and you have to keep buying add-ons"
"Parents are not prepared to spend that much money are they?"
"It's a disappointment for kids whos parents can't afford to keep buying them all"
"It's a good way to make money"
"Won't kids get bored of it after a while?"

I asked them a few questions to conclude:

"Overall, what do you think about this idea?"
"It's a cool idea just costs a lot"
"Do you think that something like this has potential to grow to a grander scale in the future? Buying physical things that you can use in games?"
"Yes"
"Do you think that people are more likely to buy something if something physical comes with it?"
"Yes"
"Why?"
"Feels like you get more for your money"
"Do you think that this is a way of manipulating children?"
"No - I don't know"
"Why?"
"Because parents are the ones who have to buy it"
"Would you buy this for your kids?"
"No"
"Why?"
"Because of the cost of it all"
"Do you think that this is another form of collecting - like Pokemon cards?"
"Yes"
"Do you think its a good for bad thing?"
"No i think its a good thing"
"You say its a good thing, but you wouldn't buy it for your own kids"
"Yeah, but it just costs a lot"



I then did the same thing for gamers, people on my course.  This is what they said after watching the first two videos:

"It's a good mechanic and seems to have good replay ability. It's different"
"It has a novelty approach to gaming"
"It has an increased market ability as its appealing to collectors and to people who like figurines/statues."

This is what they had to say after the third video:

"They are making a DLC into a physical thing"
"It must be expensive, if its for kids the price of things always bump up"

I then asked them some questions:

"Is it a form of collecting?"
"Yes"
"Would you buy this for your children or younger siblings or relatives?"
"Yes"
"Do you think that this is a successful game?"
"Yes"
"Why?"
"It's easily accessible and seems to have a high replay ability"
"Do you think its exposing/manipulating children?"
"Yeah but only by the same amount as other game/toy companies.  They are marrying two things together, physical collectibles with digital gaming.  It's clever marketing."
"Do you think that mixing physical things and digital things will grow in games?"
"Yes"
"Do you think we are more inclined to but things that come with something physical?"
"Yes"
"Why?"
"Because you feel like you're getting extra and its a physical thing; Its a mentality.  Children like to have something to physically touch and play with too"


I then did the same thing to my mother, showing her the videos and asking her questions.  This is what she said after watching the first two videos:

"It's very attractive"
"If i were a child id like it"
"There's a lot to like about"
"The platform portal thing is amazing! It's really clever!"

I then showed her the third video.

"It is unforgivable and wring the prices"
"Puts you off the game"
"I feel blackmailed"

I then went on to ask her some questions:

"Do you think this game is successful?"
"I guess i would buy it for my child because it would make them happy but no i don't think so."
"Why?"
"Because of the price"
"Do you think that this is another form of collecting?"
"yes"
"Why?"
"It's a normal and natural thing to do."
"Is this manipulating children?"
"Yes"
"why?"
"There's so many of them and they encourage children to collect"
"Do you think there will be more physical and digital cross overs in the future?"
"Yes, i like the idea of a physical and digital crossover."
"Are you more inclined to buy a game that has something physical with it?"
"Yes, it anchors the digital game to the real world."

my GDD

AUDIO

In the game the music will be a mix of 1983 most popular hits and instrumental music.

The top songs of 1983 include Every Breath You Take by Police, Girls Just Want To Have Fun by Cyndi Lauper, Jump by Van Halen, All Night Long (All Night) by Lionel Richie and Photograph by Deaf Leopard. In the game there will be a mix of music genres such as pop, rock and disco.  This music will be present when the characters are by a radio (i.e. in the car, in a shop or police station), during a cut scene and during a high impact/high energy moment in the game play (e.g. a car chase).

The instrumental music will be played when the player is looking for clues, examining clues, interrogating a suspect in the police station and at tense moments either in the game play or in cut scenes (e.g. the characters have just been informed of a hostage situation).

The music in the game plays a very important part in immersing the player into the 1983 set game world; reinforcing the believe-ability by working with the visuals and making the player feel like they are a cop- solving clues, fighting crime in 1983 with the help of the music making dramatic scenes more intense.

There will also be the use of radio in the beginning of cut scenes and when there is a radio present which will play not only music, but also the news.  This will give players more information about things like politics, strikes, etc. during the time making the player more immersed in the world.


CUT-SCENES

For the cut-scenes in the game, they will be animated comic strips.  Comics and cartoons were prominent in 80's pop culture, with He Man being released in 1983.  The comic strip animation for the cut-scenes adds depth to the narrative and locations by exaggerating facial expressions, emotions, mood, and feelings.  This adds to the comedic banter between the two main characters and intensifies dramatic scenes.  It links missions and game-play together and drives the plot on.

The style and colour of the comic strips are in-keeping with traditional style comics, but with a graphic twist to match the liveliness of the game and characters.

At the start of the cut-scenes there will be a comic on a table in the office of the police station.  On the table, along with the comic will be things like a mug, pens, sticky notes and other crime/office related items that will change every cut scene.  The comic will be turned open by the hand of one of the main characters.

For the animation of the cut scenes, they will take you to one panel at a time and have a motion blur when moving onto the next panel.  The effect that is achieved is that it looks like the camera's a pair of eyes; focusing and un-focusing, zooming in and out, from one panel to the next.

Cut-scenes are accompanied by audio (see Audio).

(insert comic strips)

CS - researching is a toughie!

I am trying to do research into potential manipulation by games companies with the trans-media of games, but i'm struggling to find much information about any kind of manipulation in general!  So i'm thinking about  sticking to talking about the one game, Spyro: Skylanders.  I will talk about what people thought about this mechanic of having the physical figurines of character in order to play by looking at forums, blogs and by conducting my own interviews with people.  I will see what the creators had to say about it, do some maths, weigh up the pros and cons and put my own view forward on the potential future of this kind of "system" and why so far this "system" is working.  It is not an uncommon thing for people to buy games that have additional content or bonus features with it, but it is uncommon to have to purchase additional content or features in order to play the game.  i will not be looking at the game itself, just the mechanic/system of how you purchase characters and the fact you have to spend money in order to play the game at its fullest.

Here is a really good article that explains the point i'm making from the Escapist Magazine: http://www.escapistmagazine.com/forums/read/326.339010-Skylanders-Competent-yet-Evil

This is a hilarious article about the game from BitMob:
http://bitmob.com/articles/why-skylanders-spyros-adventures-is-a-terrible-game

This great article from the Official Nintendo Magazine shows the potential cost of Skylanders: http://www.officialnintendomagazine.co.uk/31873/the-hidden-cost-of-skylanders/

Heres quite a balanced view of Skylanders by HubPages:
http://abizzy.hubpages.com/hub/Skylanders-review-for-parents-the-good-and-the-bad

The official Skylanders website:
http://www.skylanders.com/

Here IGN talk a little about Skylanders:
http://www.youtube.com/watch?v=a0yb2Kmqc_c

And here IGN talk about the new Skylanders Giants, saying old characters can be brought into the new game: http://www.youtube.com/watch?v=jCTWE7Hegh0


OK so here is my plan:

intro
-
give examples of what people think about it = adults and children
-
give the math
-
weigh up pros and cons
-
my own opinion of it = mentioning the fact its a form of collecting to the next level
-
talk about pokemon and other card/figure related franchises?
-
possible future for kind of related games?
-
conclusion = is it manipulation/exploitation?

CS - My idea!

Because there is no set question for this module and they have just given us information on possible topics, i found it very hard to think of an idea.  I felt quite lost.  But after the most recent contextual studies lesson i felt more at ease and heard what questions/topics other students were doing.  My group had a one to one with Kim and it was then i told her about my struggle.  I told her some of my ideas that had sparked up but that i wasn't sure as to what i would talk about exactly.  I mentioned talking about something to do with trans-media with Pixar.  She said that there was some sort or manipulation of children  where they get them to buy all these toys related to the films and franchise, games included.  I though that this was a potentially interesting topic.  I decided to let it simmer in my head thinking about what i could talk about exactly for the 10 minute presentation.
The next day i went out shopping and i was in Game, looking at games and comparing prices as i always do.  I saw that the game Dishonored was now £29.99.  It was cheaper than it was before but i decided not to buy it, until i saw that there was a Dishonored Special Edition that included an Arcane Assassin pack for in-game play and a Tarot/Card Deck set for the exact same price!  So i decided to buy it.  As i was queuing up to pay for it, i looked over and saw the game Spyro : Skylanders.  The way that Spyro : Skylanders works is that the characters you choose to play in game are actually physical figurines.  When you buy the game you also get a starter set of characters and a platform.  You have a wireless platform that you link up to the console and when you want to choose your character or change characters you take the figure of the character, place it on the platform and your character appears on screen.  You don't need all the characters to complete the game, but for the hardcore gamer who likes fully completing games, there are so many of them that in order to fully complete the game and acquire all the characters it would cost you in the £200 region as the figures range from £8-£18.  I saw this and i thought to myself "Hey, that's a type of manipulation isn't it? that would fit into my project nicely!"  But then, i looked down and saw what i was buying and i saw that i was a sucker as well, i had been manipulated at that very moment in time to buy this game because of the extras! I looked around the shop and saw all these toys, tee shirts and accessories and i thought to myself, "Oh God, it's everywhere! We are all being manipulated! Whether you're a child or an adult, you're being manipulated to a certain extent."
To further my research, I went to the Disney Store.  Because now my mind had been open to the amount of marketing and possible manipulation by companies, my mind was blown!  I had never noticed this before, the amount of stuff there actually was that they were milking off of games and tv shows owned my Disney was incredible!  They quite literally had everything from cookies to stationary sets, from teddies and figures to head to toe costumes and even games.  The games are never really any good though, they are just an add on, a way to milk more money from the franchise (it is difficult to translate one media [films] into another media [games] but that's a different topic!).

After that, i have decided to talk about manipulation in games; are we more likely to buy something because of its extra content and if so, why is that?  Even if they don't come with the game, why do we want to buy things like statues, teddies and clothing?  Why do people spend so much money to buy full character costumes?  Is some of it down to our personal love for the franchise, or are game companies manipulating us? Or is it ll just clever marketing?

Lets hope i have an interesting 10 minute presentation!

CS - 7/11/12

In this contextual study session Kim and Sharon did more of a recap lesson to help us in choosing a question.    They talked about lots of different information that could be used to help us choose a question.  they talked from themes in games to creating worlds in theme parks to comics.  Here are some points they made:


  • In games, look at themes of the topic and reinforce it
  • Theme = what the actual game is about
- delivers the experience player want = the goal
- idea that ties your game all together and all elements must support it

e.g. pirates attraction at Disney
-attraction based on pirates, but how to be more specific?
*historical documentary about pirates
*battle between ships
*search for hidden treasure
*pirates are villains and must be stopped

Final Theme: Fantasy of Being a Pirate
-step one is done, theme set
-step two is to use every means possible to reinforce the theme
e.g. part of the pirate fantasy is steeing and controlling a pirate ship.
  • Stories start/implanted in childhood like fairy tales and influence many creative acts in adult life
  • in newspapers, comic strips paved the way for the 'cliffhanger' move serial of the day (left you on cliffhangers, hooked people in for the next issue)
  • For games you make:
*what is my theme?
*am i using every possible means to reinforce it?
*what parts of my game get people i tell excited about it?

Here are some possible points of topic:

Pixar, Disney - creating worlds out of the tv screen, comic genre, definitive characters - looking at characters in different genres.

Talking to Kim, i have decided to do the trans-media of Pixar, look at the films they make and how they branch out into the market with toys, clothes, games etc. and maybe, have a talk that the games are not art but just another way to make money and manipulating children.

Motivation - 05/11/12

Both Matt and Kim gave a presentation each on Motivation.  Matt started the talk with Maslowi's needs triangle which shows the levels of motivation.

Self actualization
Esteem
Social
Safety
Physiological

You start at the bottom for what you have the motivation for what you need and then work up.  Matt said that people only get up to normally Social as a maximum.

Kim then went on to present her presentation, talking about "buts" and "can'ts"; giving excuses and reasons to not do something.  She went on to talk about demotivating things and motivating things to do.  For example, a demotivating thing would be to look at professionals work that's better than yours and compare you work to theirs.  A motivating thing would be to look back at your old work and to compare yourself from then to now.
She questioned how we tick my asking 'What would having ..... do for you?'
-what you want it and why, what would it do for you?
-what would your goal give you that you wouldn't otherwise have?
She also talked about the fear of failure - things not living up to what you thought and that fear can stop us for even trying to achieve something.
She left us with some questions to ask our selves, to try and take away the fear:
-knowing who you are
-what are the things you are naturally drawn to
-what are the changes you need to make to get the life you want
-what are the most important things i can do today to get me to improve?
Kim then made us do this circle star chart thing, we divided a circle into 9 segments and labelled them 1-9.  Each number meant a different aspect of how we work and communicate. We then placed a dot in each segment; the closer to the center the less confident we were in doing that task, the closest to the border of the circle we were confident in and in the middle having mixed feelings.  When all the points had been plotted, we joined them up to look like a constellation.  Because of this, we can see where we need to improve on and how many things we are comfortable in doing.

Overall, the presentation on Motivation was interesting.  it is an interesting topic that was delivered well by both Matt and Kim.  It made us see some points we need to improve on and have us come face to face with some of our fears.  For example, i have a fear of failing.  Not only that but i don't want to put time,money and effort into something that wont amount to anything i.e. me not being a good enough artist.  I can't say the lecture on Motivation motivated me.  In honesty made me feel un motivated, as ideas and topics about fear and not being motivated were being brought up, it did make me feel un motivated, made me think more about my fears.  Besides that, it was interesting and was something different.

lecture - 29/10/12

We were given a lecture from one of the tutors Matt about gamers called Being an Average Gamer.  He discussed   and made us think about what we as gamers look for/do in games and what other people/gamers would look for/do in the games we make.  He also talked about game stereotypes and the kind of people that play those games- gamer stereotypes.

Games are about interaction.

No prejudice about what games should or shouldn't be.

Don't hate your players!
They are naughty and will break your game and mess it up
Because they like the game.

When Matt talked about World of Warcraft and Call Of Duty, he asked us what kind of people play those kind of games.  The class replied stereotyping those kind of people, e.g. saying for Call Of Duty that the people who play those games don't appreciate any other kind of games and they are less intellectual.  The class said that they wouldn't want those kinds of people to play their own games, saying that they wouldn't appreciate their game and see it for what it really is.  Matt also raised the question as to how many people in the class finished the games they play.  The answer was not many.  Matt raised some very good points and questions for us to think about when creating games.

CS work

For the next upcoming CS lesson we were told to read an article and make notes on it.  Its called Games telling stories? - A brief note on games and narratives bu Jesper Juul.

The article was interesting to read as he talked about different kinds of narrative in film, games, books etc, how they transfer into one another and how narrative in games work compared to films and books.


  • Opens the article with a question : Do games tell stories? and being able to answer that should tell is how to study games and who should study them.
  • Talks about narratives - how to define the term narrative and how they are used in games and how narratives in games work.
  • Not everything is narrative and even if it is presented in narrative form, it doesn't mean it is narrative.
  • Says games and narratives don't live in different worlds, but can in some ways work together = used for telling teh player what to do or as rewards for playing.  Or can spawn narratives that a player can use to ttell others of what went on in a game session.
  • Narrative in one medium can be transferred to another medium by translating discourse ( telling the story ) and the story ( the story told ) = story - part split into existents ( actors and settings ) and events ( actions and happenings ). 
  • Translating a film into a game and a game into a film are two different things.
  • Story is happening now, don't know what happens next - we change the game world by e.g. using a weapon to kill a monster.
  • Can't influence something that has happened - ca't have interactivity and narration a the same time = games almost never perform basic narrative operation like flash back and fast forward - almost always chronological.

Thursday 1 November 2012

more 80's/concept research!

Here is a bunch of 80's and concept research we have all done for our work!

a video on 1983 : http://www.youtube.com/watch?v=sVp0q8JovrI&feature=plcp

80s timeline of events : http://history1900s.about.com/od/timelines/tp/1980timeline.htm

top 100 80s songs, possible music/soundtrack ideas : http://rb101182.hubpages.com/hub/Top-100-Songs-of-the-80s

a comic themed cut scene, helpfull for our cut scenes : http://www.youtube.com/watch?v=aq6OeNUpOcg

information on police : http://www.bls.gov/ooh/Protective-Service/Police-and-detectives.htm#tab-2

80's interior design : http://mirror80.com/2012/08/80s-interior-design-inspiration/

a time line of events and trends and the main aspects of the 80's : http://resources.woodlands-junior.kent.sch.uk/homework/war/1980s.html

a really great video for theme, concept ideas, style, colours, dialouge and game mechanics :http://www.youtube.com/watch?v=wKjfsRrb9KY&feature=plcp

Here are some research ideas that then got scrapped.  This was because members didnt like the ideas i was presenting or that they wouldnt fit what we already have or we thought of a better idea! These links to games are some game ideas in terms of style, story, mechanics, layout and dialogue

http://mcpixel.net/ - game mechanics and style.  This game makes no sence and just is alot of fun.  I thought the game mechanics could be an interesting insipration as this game as a whole reminds me of early games such as Portopia.
http://www.youtube.com/watch?v=HnRNyfzKLL8&feature=plcp - game style, layout and mechanics.  The levels and lay out of the game are more centerd to what our original idea is and thought the style fitted in nicely aswell.
http://www.youtube.com/watch?v=wfs2gNNFgTg&feature=channel&list=UL - style, layout and music.  This game is noncence and all about "bros" and being silly!  The style is bright, vibrant and lively.  The music is also amazing; the game itself is influenced by the 80's and has its own 80's influenced music and almost everything on the game has its own 80's style theme tune - even items and new powers.