Thursday 22 November 2012

CS work

For the next upcoming CS lesson we were told to read an article and make notes on it.  Its called Games telling stories? - A brief note on games and narratives bu Jesper Juul.

The article was interesting to read as he talked about different kinds of narrative in film, games, books etc, how they transfer into one another and how narrative in games work compared to films and books.


  • Opens the article with a question : Do games tell stories? and being able to answer that should tell is how to study games and who should study them.
  • Talks about narratives - how to define the term narrative and how they are used in games and how narratives in games work.
  • Not everything is narrative and even if it is presented in narrative form, it doesn't mean it is narrative.
  • Says games and narratives don't live in different worlds, but can in some ways work together = used for telling teh player what to do or as rewards for playing.  Or can spawn narratives that a player can use to ttell others of what went on in a game session.
  • Narrative in one medium can be transferred to another medium by translating discourse ( telling the story ) and the story ( the story told ) = story - part split into existents ( actors and settings ) and events ( actions and happenings ). 
  • Translating a film into a game and a game into a film are two different things.
  • Story is happening now, don't know what happens next - we change the game world by e.g. using a weapon to kill a monster.
  • Can't influence something that has happened - ca't have interactivity and narration a the same time = games almost never perform basic narrative operation like flash back and fast forward - almost always chronological.

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